Some of them seemed to be scripted when you just ride onto the ramp. This isn’t exactly true on the mission part, there were few jumps but nothing really special: The usual jumping through bulletin boards, or to buildings second floors. One thing that was promised to us was a lot of jumping points with cars and utilize them in the missions. Interaction is always great, especially on open world games. There was also new feature added to the car chases: There was a truck full of logs here and there that i could shoot and let the logs roll to the road, preventing my pursuers from following me. I finished this on one sitting, and had fun all the way through. That’s the upside of the short playtime this dlc offers, it won’t get repetitive at all. We have sneaking, car chases, causing havoc in town by driving through shops and destroying stuff. Missions itself are fun, they are varied unlike in the main game. Maybe fixing the problems this game has faced took time out from dlc development? A couple more scenes would have been nice to see, there are locations on the district that weren’t used in the story, but could very well have been. Like something was cut from the middle, everything just suddenly escalates to an all out fight. Even though the plot is enjoyable from beginning to end, it feels rushed. You can upgrade your growhouse when you get better and more successful, and MJ says he has a “special prize” in store for you when you reach max level. MJ is responsible for the “end-game” content: weed growing. It really is, takes about an 1,5 hours to complete all the missions. They rarely offer anything new, always growing weed and have decently funny lines to say, but i still like them whenever i encounter them. MJ is the good white-guy helping us to bring Sheriff to justice, he is the stereotypic hippie we’ve seen countless times. She was Cassandra to me in my mind, maybe in her youth years when she was making name for herself and taking care of business. I did like her as well, but the similarity disturbed a bit. I could very well imagine Cassandra acting the way Roxy does, saying the same things, thinking the same way. I already mentioned Roxy being similar to Cassandra, and my mind didn’t change over the course of the dlc. He wasn’t a disappointment, but had a lot of unused potential. When you really hate the villain, it makes you enjoy the story much more. A bit longer story would have fleshed him out more, since the dialogue painted a picture of him being a real racist bastard using violence and intimidation to keep his town white. He is clearly the weakest written character of the three, and his screentime is also the shortest. He does bad things, but is still missing something to really make the player despise himself. Characters are well written, but i would have wished a bit more edge to the sheriff. I was hoping to explore the new area a bit first, but i saw only glimpses of the area when we were flying through cornfields with the law on my back, Roxy hanging out the window shooting the deputies.ĭLC features three new major characters: The sheriff Walter “Slim” Beaumont, Roxy and her veteran hippie friend called MJ that seems to run quite a successful weed business on the side while helping to fight the racism. I was sure the feeling would go away once i saw more of her and learned about her story/personality, as we got into a car and started driving.The story missions start right away, the first patrol you encounter started chasing me for being a suspicious person. Roxy acted as angry, voice was similar (to my memory) and everything about her brought Cassandra to my mind. Exactly like it was meant to be, just a small town. There was a road that took a few turns, giving the illusion that it’s a good drive away from New Bordeaux, instead of being another district of it. It was near, but still felt like it was far. After a brief intro that showed me the racist nature of the sheriff and set up the plot, i was instructed to set my course towards the town of Sinclair Parish with a completely new character named Roxy, who reminded me quite much of Cassandra from the main game. New mission popped up instantly when i loaded my save, and i started driving towards it. So i was hopeful when i was going back to New Bordeaux with some more story, and a completely new district. Even though i could only enjoy it here and there between many repetitive missions, i got what i hoped for. Story hasn’t ever been one of the problems on any Mafia game, even when this third one is different from a new developer, i still liked the main story. It’s clear already that Mafia III does have problems, a lot of them.
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